New Name, New Website (no logo yet)

2024-10-08 23:00:00.000 - Brent

It’s been a couple of years since we published Retro Sketch, since then a lot has happened. Both of us have had children and have had some job movement that went on. This was a considerable distraction as you could imagine towards producing new stuff.

Go game engine test

We had a few odd-ball game engine projects and tests we did. One thing was to port our entire C engine to Go as a test to see the viability. Though Go proved to be quick to develop and easy to use, one primary problem is it’s operability in the C world is not as nice as the rest of Go. Getting software to run cross-platform while using C bindings code was also a bit tricky and messy. Also Go would need to be compiled from source to run on new hardware without resorting to building the Go app to a C library and bootstrapping it through C. For all these reasons we decided to move everything back to C.

Back to pure C

One of the things that happened while we were in Golang land for a while was that we improved a lot of parts of the engine we meant to improve on in the first place. This means we couldn’t simply return to our C engine we once had and continue on, it meant we needed a full re-write port back from Go to C to ensure everything we added in Go was captured. However long it took, we got everything back in C and fully operational again.

Looking forward

Now that we have fully completed our base C engine again, we’ve decided to stop bouncing around and get focused on making some games. We wanted to be a little less serious than we used to be about development and be a lot more relaxed. So for this we decided to select a new publishing name that reflects this attitude and also is a somewhat joke about indie game studio names. After about 10 minutes, we narrowed down to a name we thought was fun, had fun logo potential, and wasn’t taking itself too seriously. And that name as you probably can tell now is Marshmallow Bear. We’ll be working out a real logo over the next few weeks or so, but for now we’ll probably use silly AI generated images to get the point across.


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